To begin the process of modelling our head we began with 2 photos of ourselves. 1 of these photos was of the front of my face and the other with the left side of my face. With the use of Photoshop I edited the images using a distort filter to remove lens barrel distortion, then straighten and the images to prep them for modelling.
Using the paint brush tool and identifying the edges and creases on my face I begun creating lines in blue. These lines would identify the creases in my face such as around the nose, cheeks, eyes and other areas where the skins and structure of my face had a curve or a crease.
Using the paint tool again but with a different colour, in this case red and a thinner line, each of the areas marked with blues lines now had to be created into quads. Eventually the entire face would form into small squares all over. This would allow me to generate polygons within 3DS Max that would soon create the basics of modelling the head. It was important to enure that the face was masked only with squares and totally avoiding any triangles or 5 sided shapes as later on this could cause pinching in the skin when applying turbo modifiers and materials.
Once this above process was completed both images had to be in line with each other and of equivalent size. Using the grid and ruler controls in Photoshop this was checked and adjusted to ensure they were accurate.
Once the 2 images had been prepared it was then time to import them over to 3DS Max. It was possible to use the save file that photoshop produces when saving the content in photoshop. Files names ending in .psd
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